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7-Dec-2002
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Creative Industries - Old Economy or New?

Defined by the UK Government's Department of Culture, Media and Sport as "…those activities which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property", the Creative Industries include:

» Advertising
» Architecture
» Crafts and designer furniture
» Fashion clothing
» Film, video and other audiovisual production
» Graphic design
» Educational and leisure software
» Live and recorded music
» Performing arts and entertainments
» Television, radio and internet broadcasting
» Visual arts and antiques
» Writing and publishing

With the globalisation of communications networks and the rapid advance of digital technologies, these industries are among the fastest-growing in the world. Today many of the world's most successful companies are broadcasters, publishers, entertainers and software designers. But still at their root are some of the world's oldest activities: singing, painting, design, telling stories.

How is the change that the term 'creative industries' heralds to be characterised? After the bursting of the dotcom bubble, is it now better to emphasise continuity with the past? Or have we really crossed a threshold into a new kind of economy that is based on information?

Are the creative industries still best treated as arts: a matter of luxury, or lifestyle or spirit, and thus not central to business and politics? Or had we better start treating them now as the new mass manufacturers, situated at the very heart of the knowledge economy?

See also:
What are creative clusters?
Regions and the role of the capital
What is creative entrepreneurship?
Culture or industry?
Globalisation: opportunity or threat?

 
 
» What's it About?
The creative industries have emerged as one of the...
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» Thank you!
Creative Clusters 2002 is now over, and was by all...
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» Creative Clusters 2003
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